[2024-10-29 00:30:27] Log session started [2024-10-29 00:30:27] [0,0] SetSteamID( [A:1:0:0] ) [2024-10-29 00:30:27] IPv6 HTTP connectivity test (ipv6check-http.steamcontent.com / 0.0.0.0:80 (0.0.0.0:80)) - TIMEOUT [2024-10-29 00:30:27] IPv6 UDP connectivity test (ipv6check-udp.steamcontent.com) - FAILED, no addresses resolved [2024-10-29 00:30:28] CCMInterface::OnNetworkDeviceStateChange -- Saw device up, connecting to Steam [2024-10-29 00:30:28] CCMInterface::OnNetworkDeviceStateChange -- Saw device up, connecting to Steam [2024-10-29 00:30:28] CCMInterface::OnNetworkDeviceStateChange -- Saw device up, connecting to Steam [2024-10-29 00:30:28] [0,0] Server says 0% of connections should be websockets, we rolled 34 - using UDP as default. [2024-10-29 00:30:28] CCMInterface::YieldingConnect -- no CMs cached locally, calling ISteamDirectory/GetCMList web api for launcher type 'gameserver'. . . [2024-10-29 00:30:28] CCMInterface::YieldingConnect -- got 81 CMs and 100 WebSocket CMS from ISteamDirectory/GetCMList. [2024-10-29 00:30:28] [1,2] Connect() starting connection (eNetQOSLevelMedium, 103.28.54.181:27017, UDP) [2024-10-29 00:30:29] [1,2] ConnectionCompleted() (103.28.54.173:27017, UDP) [2024-10-29 00:30:29] [1,2] RecvMsgClientLogOnResponse() : [A:1:3838147584:31484] 'OK'